Thursday, December 18, 2008

AAA 26 - OK, so I lied...

I know I said that I wasn't going to post write ups or embeds for many of my videos for a while, but this draft was particularly good - both because I won (two in a row - yeah!), but also because each round featured tightly contested games that were nail biters all the way down the line. I made plenty of mistakes in tight situations (like not pinging several times throughout the matches), but fortunately they didn't accumulate into a match loss.

Draft



I ended up in a solid Jund deck, but no real bombs to speak of outside of Mycloth. The pingers plus reasonable beater plan can really backfire if they wipe the board (there was a Jund Charm floating around after all), or they produce larger creatures than your pingers can deal with. Speaking of which...

Round 1



The trick here was to apply damage and overwhelm before his numerous fatties can effect the game. Game 1 we did just that by maximizing Blister Beetles to remove creatures, beat down, and ping with Iguanar. Game 2 an unanswered Rip-Clan Crasher put us in the danger zone while deftly we tried to maneuver into a winning position. I'll leave it at that but this is a must see... Game 3 had pingers and Beetles working in harmony to clear the way for a Iguanar backed swarm.

Round 2



Game 1 was lost on the back of a very poor decision. If you can help it - never... EVER get hit with Quietus Spike early in the game. Game 2 I was able to keep the way clear for my tiny army to do their thing. Game 3 showed that a cluttered board is Hissing Iguanar's best friend, and the race for eight mana can be a tight one.

Round 3



A poor strategic decision kept us out of Game 1 where we blow out Beetle to kill a Sculptor only to have his Master come and destroy us instead. Game 2 healthy fear of Metallurgeon and has us killing it early, paving the way for our removal engines to do their thing yet again. Game 3 was all back and forth all game while his Windwrite Mage whittled down my life while keeping me from planting a game ending haymaker. A 8/8 Mycloth meets its maker, but not before unloading 4 of its buddies to stick around. With his hand depleted I turn a liability into an asset and follow it up an awesome one two punch to win the game.

Good stuff.

Tuesday, December 16, 2008

I'm still here!

Hey, in case you haven't been checking the Viddler page I have been posting up videos, but just been much, much to busy to post them to the blog or my usual forums. There are some Tempest drafts up, and after that madness I went back to some AAA with my usual results.

I'm not sure what's going on, but I seem to be even more brain dead than lately. Its gotten past the point of frustration and now I'm slipping into a cold slow coma of acceptance of my donkeyness.

Keep an eye out here, I WILL be posting in the usual way at some point, but for now I think I'm just going to keep putting the Viddler vidoes up there for your consumption.

Enjoy!

Wednesday, December 3, 2008

A quick update

I've posted a bunch of new drafts on Viddler, but haven't had time to write them up. If you want to check them out early you can go to my Viddler page, but keep in mind that I'm going to be breaking them down in detail very soon (i've been stupidly busy this week).

In other news, Tempest is coming out, and I might actually take a break from shards for a bit to try it out. TTT is the first format that I really clicked with in limited, and I'm curious to see how 10 years of MTG theory has effected the format.

And I get to drop a "Rollin', Rollin', Rollin'" (the Rawhide one, not the crappy nu-metal one) as I decimate someone with Rolling Thunder again. Best... Common... Ever... (Pestilence might have something to say about that actually).